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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Origin Restrictions Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script>
"use strict";
var wtu = WebGLTestUtils;

// Checks if function throws an exception.
function causedException(func) {
  var hadException = false;
  try {
    func();
  } catch(e) {
    hadException = true;
  }
  return hadException;
}

var defaultImgUrl = "https://get.webgl.org/conformance-resources/opengl_logo.jpg";
var localImgUrl = "../../../resources/opengl_logo.jpg";

var imgDomain;
var pageDomain;
var successfullyParsed;

function imageLoaded() {
  description("This test ensures WebGL implementations follow proper same-origin restrictions.");
  var img = this;

  assertMsg(img.width > 0 && img.height > 0, "img was loaded");
  imgDomain = wtu.getBaseDomain(wtu.getHost(img.src));
  pageDomain = wtu.getBaseDomain(window.location.host);
  assertMsg(imgDomain != pageDomain,
            "img domain (" + imgDomain + ") and page domain (" + pageDomain + ") are not the same.");

  function makeTexImage2D(gl, src) {
    return function() {
      gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
    };
  }

  function makeTexSubImage2D(gl, src) {
    return function() {
      gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, src);
    };
  }

  function makeReadPixels(gl) {
    return function() {
      var buf = new Uint8Array(4);
      gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
    };
  }

  function makeToDataURL(canvas) {
    return function() {
      var data = canvas.toDataURL();
    }
  }

  var canvas1 = document.getElementById("canvas1");
  var gl = wtu.create3DContext(canvas1);

  debug("");
  debug("check that an attempt to upload an image from another origin throws an exception.");
  var tex = gl.createTexture();
  gl.bindTexture(gl.TEXTURE_2D, tex);
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 256, 256, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  assertMsg(causedException(makeTexImage2D(gl, img)),
            "texImage2D with cross-origin image should throw exception.");
  assertMsg(causedException(makeTexSubImage2D(gl, img)),
            "texSubImage2D with cross-origin image should throw exception.");

  debug("check that readPixels and toDataURL continue to work against this canvas.");
  assertMsg(!causedException(makeReadPixels(gl)),
            "readPixels should never throw exception -- not possible to dirty origin of WebGL canvas.");
  assertMsg(!causedException(makeToDataURL(canvas1)),
            "should not throw exception by toDataURL for WebGL canvas, which should stay origin clean.");

  debug("check that an attempt to upload a tainted canvas throws an exception.");
  var canvas2 = document.getElementById("canvas2");
  var ctx2d = canvas2.getContext("2d");
  ctx2d.drawImage(img, 0, 0);
  assertMsg(causedException(makeToDataURL(canvas2)),
            "should throw exception by toDataURL for NON origin clean canvas.");
  assertMsg(causedException(makeTexImage2D(gl, canvas2)),
            "texImage2D with NON origin clean canvas should throw exception.");
  assertMsg(causedException(makeTexSubImage2D(gl, canvas2)),
            "texSubImage2D with NON origin clean canvas should throw exception.");

  debug("check that readPixels and toDataURL continue to work against this canvas.");
  assertMsg(!causedException(makeReadPixels(gl)),
            "readPixels should never throw exception -- not possible to dirty origin of WebGL canvas.");
  assertMsg(!causedException(makeToDataURL(canvas1)),
            "should not throw exception by toDataURL for WebGL canvas, which should stay origin clean.");

  // TODO: Should check video.
  // TODO: Should check CORS support.

  debug("");
  successfullyParsed = true;
  shouldBeTrue("successfullyParsed");
  debug('<br /><span class="pass">TEST COMPLETE</span>');
  notifyFinishedToHarness();
}

wtu.setupImageForCrossOriginTest("#img", defaultImgUrl, localImgUrl, imageLoaded);
</script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas1"></canvas>
<canvas id="canvas2"></canvas>
<img id="img" style="display:none;">
</body>
</html>
